Temper
A downloadable game for Windows, macOS, and Linux
Temper - first person climbing game
This is a first person climbing game prototype where you explore an environment using your movement mechanics and item pickups found throughout the level. This prototype consists of two levels, the second is only accessible via a high up teleporter. This is a barebones prototype so no game saves, no story, I'm just feeling out the gameplay at this time and collecting all feedback from players that also like 3d climbing games.
Move through the world by ledge grabbing, grabbing onto hand holds, sliding and jumping around. Interact and even drive around with the same natural system as climbing input mechanics. Current pickups in the playtest include small spears to throw to create your own handholds on the level, climbing picks to scale walls, and a zip line system.
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How to play:
Keyboard/Mouse:
Left and Right mouse buttons grab handholds and interacts with switches
Right mouse will throw a spear if you have one, use picks
Space is jump
WASD to move
Moving mouse looks around
C to crouch
Shift to Sprint
E interacts with special interactables
Escape pauses/brings up menu
F11 Window mode cycle
F12 fast quit
Mouse wheel cycle items
Controller:
Left and Right Triggers grab handholds and interacts with switches
Right Trigger will throw a spear if you have one, use picks
A is jump
Left joystick to move
Right joystick to look around
Right shoulder button to crouch
Left shoulder button to Sprint
Y interacts with special interactables
Start pauses/brings up menu
Select is fast quit
D-Pad left/right cycle items
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Movement techniques:
Moving on a handhold before letting go can increase your jump velocity
Sprinting into a crouch will slide your character
Crouching into a jump will give you a higher jump velocity
Sprinting into a crouch and then jumping gives you a very long jump
Using both hands gives better chances of catching a handhold at speed
A single pick catches the wall, and you can shift a bit from that point
Having two picks lets you scale walls, use pick (trigger to open them) and jump on a wall
You have finite stamina while using picks, it recharges when on ground
You have finite health, it does not recharge at this time. Falling causes damage
Use spears to create your own handholds
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Playtest level details:
Open panel and climb down into the level to find spear and pick pickups, there is acid at the bottom
You can climb up the machines and drive them, to steer use your hand to grab the controls and move left and right to steer while still holding onto the controls
Climb to the tallest section and grab the second pick
On the tallest section of the level, hit the switch and climb down and into the floating room, it will teleport you to a second test level
Second test level has a zip line system and zip line pickup to play with
The long booms are holds to swing on, there is a switch to activate them or they are automatic
Spears are needed at the final test level’s top section
Some switches are instant, some you must continue to use
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Known Issues:
Jumping on a handhold can sometimes lock your camera, just jump and recatch the hold to fix
Ledge grabbing can sometimes fault
Handhold to ledge grab is automatic, needs to be an additional input from player instead
Ledge grabbing and vaulting need more polish, sometimes rotates camera backwards
The test maps are built with inefficient map meshes
Updated | 9 days ago |
Published | 11 days ago |
Status | Prototype |
Platforms | Windows, macOS, Linux |
Author | the nameless dev |
Genre | Platformer |
Tags | 3D, 3D Platformer, climb, climbing, First-Person, FPS Platformer |
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